Game designer
and coordinator

Permanent contract
Charleroi (Belgium)
Partial remote working (4 days a week)

How we work

We work mostly in remote but we hold physical meetings every other Friday in a coworking space in Charleroi, Belgium (next to the train station). A transition towards more face-to-face work is planned within a few years.

Maracas is a young studio with ambitions for growth, so you will join a small team that will grow rapidly, offering opportunities for evolution. You will take part in the studio’s development and hopefully learn a lot of things along that journey with us. We also aim to be a positive force in the local industry, so initiatives like doing talks, teaching courses, taking part in game events, sharing on social networks, etc. will be encouraged if you wish to do so.

We have an open, collaborative and respectful employee culture, where we take care of each other and learn together to be better everyday. Check our values for more details.

To send when applying

  • Resume
  • Portfolio
 
The position is available immediately.

Job description

We are seeking a versatile teammate to improve the design and organizational capacities of our team. You would be a pivotal part of our studio, collaborating with the development team, freelance collaborators, and business management.

Your missions will be varied because our needs depend on the context and projects in development at a given time. They will include:

  • Taking charge of game design tasks
    • Designing and iterating on gameplay features
    • Creating content that fits the the game’s overall vision and narrative
    • Creating level design content
  • Coordinating game projects
    • Writing clear documentation to communicate to the team and archive your intentions
    • Collaborating with all members of the team and contributing to the game’s direction
    • Guiding small project teams in their day-to-day management
  • Being a champion of our company culture
    • Suggesting and implementing actions to improve our internal culture
    • Contributing to the development of our studio’s public image

Projects

We develop games that stand-out from the competition, aimed at a large audience, on PC and consoles, with scopes between 500K and 2M€.

Our main on-going development is a cooperative twin-stick shooter set in a post-apocalyptic Earth. We have plans for a multiplayer cooperative game with a strong social aspect which could start pre-production / prototyping by the end of the year.

Job profile

We are looking for candidates with experience working on video games projects. The skills we consider necessary are the following:

  • Solid knowledge of game design theory
  • Analytic skills to understand why a gameplay works or doesn’t
  • Adaptability to changing project needs and client feedback
  • Experience creating and integrating content in Unity
  • Proactive to propose solutions to design, art and technical problems
  • Strong collaboration and communication abilities
  • Good written and oral expression in English (the team is sometimes composed of non-French speakers and all documentation is written in English to be accessible to our collaborators)
 

Any of the following skills will be greatly appreciated:

  • Capable of prototyping “quick and dirty” on Unity to iterate on and validate your design
  • Knowledge of collaborative tools like Discord, Notion, HacknPlan, Plastic SCM
  • Understanding of the video game market and industry trends
  • Experience with team or project leadership
  • Familiarity with management methodologies
Do you recognize yourself in this description?
Let’s meet!