Game designer intern

Charleroi (Belgium)
Partial remote work (4 days a week)

How we work

Maracas is a young studio with ambitions for growth, so you will join a growing team and witness the studio’s creation and development from the start. We have an open, collaborative and respectful employee culture, where we take care of each other and learn together to be better everyday. Check our values for more details.

We work mostly in remote but we hold physical meetings two days each month in a coworking space in Charleroi, Belgium. You are free to do the internship fully in remote or join us during those meetings, in which case transportation cost can be covered by the company.

To send when applying

  • Resume
  • Portfolio
 
We’re looking for interns starting March 2025.

Job description

We are looking for an intern to work with our 3D artist on our current project, an online cooperative game inspired by Lethal Company, where you travel through procedurally generated dimensions where the visuals, but also the game rules change. Fun situations emerge as players react to the variations and when they manipulate the game rule themselves.

In collaboration with the team, your missions can include:

  • Designing and iterating on gameplay features
  • Creating content that fits the global intention of the game, its theme and narration
  • Writing clear documentation to communicate to the team and archive your intentions
  • Creating level design “blocks” used in procedural generation
  • Collaborating with all members of the team and assisting in deciding on the game’s direction

Job profile

We are looking for students in game design with the following skills:

  • Solid knowledge of game design theory
  • Proactive to propose design solutions to art and technical problems
  • Analytic skills to understand why a design works or doesn’t
  • Good written and oral expression in English (the team is composed of non-French speakers and all documentation is written in English to be accessible to our collaborators)


The following skills would be a plus:

  • Experience with multiplayer games, cooperative games…
  • Capable of prototyping “quick and dirty” on Unity to iterate on and validate your design
  • Knowledge of collaborative tools like Discord, Notion, HacknPlan, Plastic SCM
Do you recognize yourself in this description?
Let’s meet!