3D game artist intern

Charleroi (Belgium)
Partial remote working (4 days a week)

How we work

Maracas is a young studio with ambitions for growth, so you will join a growing team and witness the studio’s creation and development from the start. We have an open, collaborative and respectful employee culture, where we take care of each other and learn together to be better everyday. Check our values for more details.

We work mostly in remote but we hold physical meetings two days each month in a coworking space in Charleroi, Belgium. You are free to do the internship fully in remote or join us during those meetings, in which case transportation cost can be covered by the company.

To send when applying

  • Resume
  • Portfolio
We’re looking for interns starting 2024.

Job description

We are looking for an intern to work with our 3D artists on one of our two projects in early development. In collaboration with the team and a freelance concept artist, your missions can include:

  • Modeling 3D assets of all kinds: characters, props, environments… following a distinctive art style and technical constraints
  • UV mapping, texturing and tweaking within the game engine
  • Anticipating risks and adapting to the challenges of production, including deadlines and limited performances of the Switch
  • Collaborating with all members of the team to make sure your work fits with the technical and design requirements
  • Rigging and skinning characters and props
  • Animating the movements of simple characters, vehicles and environmental assets


The project(s) we will have in production during the internship will depend on the funding we will get. Our first project, is a 3D open world adventure game that takes place in a vast fantasy world that you explore with a vehicle. The second project is a cooperative twin-stick shooter.

Job profile

We are looking for students in a digital art or animation school, preferably with experience with working with real time constraints. The skills we consider necessary are the following:

  • Mastery of Blender and Unity 3D
  • Capable of integrating your assets on Unity, testing and tweaking them in the game
  • Proactive to propose art solutions to design and technical problems
  • Eye for light, good understanding of composition, shade, colors
  • Good written and oral expression in English (the team is composed of non-French speakers and all documentation is written in English to be accessible to our collaborators)

The following skills would be a plus:

  • Knowledge of optimization techniques
  • Experience with rigging and animation
  • Knowledge of shaders and Unity’s shader graph
  • Knowledge of particle systems and other VFX
  • Knowledge of UI and UX design
  • Knowledge of collaborative tools like Slack, Discord, Notions, HacknPlan
Do you recognize yourself in this description?
Let’s meet!